2D Platformer game for Game Design and Development 2. The following significant modifications have been made:

1. A tower level where the play must reach the goal at the top and it gets progressively more difficult as the player moves up the tower.

2. Changed the player character to be a robot with an original sprite and animations.

3. Created an invincibility shield pickup that prevents the player from taking damage for 30 seconds.

Credits:

Andrzej Skubis 

MSU GEL Lab

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Mac.zip 39 MB
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Windows.zip 30 MB